Sunday, November 6, 2011

Box modeling a head

I have not posted in a few days, because I have been studying another method of head modeling.
There many different ways of doing things in 3d and I believe exploring each one can only give me greater insight into good modeling practices.

Sunday, October 30, 2011

Head modeling wip



well I am unable to use Hexagon right now because of the update.
No serial number for the update AAAAAAHHHHH!!!!!!!!!!!!!!!!!.
So saving does not work in Hexagon. How ever I was able to import my latest head model do some tweaks and grab a couple of screen shots.
Tools used were Blender, Sculptris and Hexagon.

Monday, October 24, 2011

New Head modeling wip



Improved the topology some.
I hope to move on to the ears before long, but want to improve some of the other facial features first.

Monday, October 17, 2011

Faster way to model a head


Today found a new method for Head modeling.
This new method is very simple and much faster.
Here is a pic. this model is not complete, but this only took about 15 min.

Friday, October 14, 2011

Another lowpoly head



I have so busy the past few days. I have not had much time to model, so when I got the chance, it became a speed model session.
This lowpoly head took me about 45 min.
I feel like I am starting to get the basics of head modeling down. The topology still needs much work, proper edge flow and so on.
This was done in Blender and Hexagon.

Sunday, October 9, 2011

Hexagon and Blender


The past couple of days I find myself going back and forth between Hexagon and Blender and I am very happy with the results.
( Click image to see full size )

Saturday, October 8, 2011

Head modeling progress in Blender 2.5









At last had some time to get back to modeling. I am still working at learning to character model.
Here a few screen shots of a low poly head I am working on and a base model.




Wednesday, September 28, 2011

No modeling the next few days.
I think I will spend a couple of days studying head topology.

Monday, September 26, 2011


Here is screenshot of a head modeling method I am trying out.
Takes less than 5 min. After I explore this method more I will explain how I did it.

Sunday, September 25, 2011


Here is another pic of the head model i am working on in Blender 2.5.
I am still learning Blender and character modeling.
For me the nose was the hardest thing so far.

Saturday, September 24, 2011

Modeling focus


Right now I am focused in on Character modeling.


In my last post I had stated that I may not do anymore Hexagon tutorials, I have changed my mind about that. Maybe once Hexagon gets to a more stable build, I will think about doing some tuts that are Hexagon specific. uuuummm that is a big maybe.
Well anyway I think I have plenty of time to work with Blender and concentrate on lowpoly character modeling.

Here is a face that am working on.

Tuesday, September 20, 2011

Yes, once again it has been much to long since my last post.
I have been waiting for the Hexagon update to come out of beta.
Seems as though it is going to be a long time before the update is ready.
  I like Hexagon really I do, but I downloaded Blender 2.5 and have not looked back.
 Blender is awesome, still lacking some features on the modeling side but very quickly becoming one of my favorite 3d apps. Blender updates and features are being actively developed all the time.
  I am looking forward to Bmesh being added.
       Not sure if I will be doing anymore tutorials for Hexagon, though after a while with Blender, I may do some Blender tutorials.
I am about 3 weeks into this Blender adventure and loving it.
 This blog may become Blender focused or maybe will start a Blender blog just don't know yet.