I have not posted in a few days, because I have been studying another method of head modeling.
There many different ways of doing things in 3d and I believe exploring each one can only give me greater insight into good modeling practices.
3D Modeling,Rendering,Texturing,Hexagon 2.5, Carrara Pro,Photoshop,Video Tutorials, Blender 2.6, Sculptris
Sunday, November 6, 2011
Sunday, October 30, 2011
Head modeling wip


well I am unable to use Hexagon right now because of the update.
No serial number for the update AAAAAAHHHHH!!!!!!!!!!!!!!!!!.
So saving does not work in Hexagon. How ever I was able to import my latest head model do some tweaks and grab a couple of screen shots.
Tools used were Blender, Sculptris and Hexagon.
Monday, October 24, 2011
New Head modeling wip
Monday, October 17, 2011
Faster way to model a head
Friday, October 14, 2011
Another lowpoly head


I have so busy the past few days. I have not had much time to model, so when I got the chance, it became a speed model session.
This lowpoly head took me about 45 min.
I feel like I am starting to get the basics of head modeling down. The topology still needs much work, proper edge flow and so on.
This was done in Blender and Hexagon.
Sunday, October 9, 2011
Hexagon and Blender
Saturday, October 8, 2011
Head modeling progress in Blender 2.5
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