Sunday, October 30, 2011

Head modeling wip



well I am unable to use Hexagon right now because of the update.
No serial number for the update AAAAAAHHHHH!!!!!!!!!!!!!!!!!.
So saving does not work in Hexagon. How ever I was able to import my latest head model do some tweaks and grab a couple of screen shots.
Tools used were Blender, Sculptris and Hexagon.

Monday, October 24, 2011

New Head modeling wip



Improved the topology some.
I hope to move on to the ears before long, but want to improve some of the other facial features first.

Monday, October 17, 2011

Faster way to model a head


Today found a new method for Head modeling.
This new method is very simple and much faster.
Here is a pic. this model is not complete, but this only took about 15 min.

Friday, October 14, 2011

Another lowpoly head



I have so busy the past few days. I have not had much time to model, so when I got the chance, it became a speed model session.
This lowpoly head took me about 45 min.
I feel like I am starting to get the basics of head modeling down. The topology still needs much work, proper edge flow and so on.
This was done in Blender and Hexagon.

Sunday, October 9, 2011

Hexagon and Blender


The past couple of days I find myself going back and forth between Hexagon and Blender and I am very happy with the results.
( Click image to see full size )

Saturday, October 8, 2011

Head modeling progress in Blender 2.5









At last had some time to get back to modeling. I am still working at learning to character model.
Here a few screen shots of a low poly head I am working on and a base model.